Aventador update
Getting there. Just need to finish up the back and add some details, plus spend a little more time on the tires.

Plane Update 2
Getting so close to being done. I'm at the point where I'm just going through reference images looking for pieces left to model.

Update
Wow I haven't posted on here in awhile.
I've been busy working on an airplane model for a movie pitch. Can't say much more about it.
My website has some full shots of it:
http://www.ziggyshea.com/gallery/currentproject/currentproject.html
Just finished figuring out the bottom part (mostly). Took some creativity with the edgeloops, but I think the result is good enough.
MBT Firewalker
Finished modeling the Ferrari, which is almost good to go for my demo reel.
Now I'm going to work on this mech-ish tank contraption from a concept of this envy-inducting talented individual: http://karanak.livejournal.com/
Ferrari 458 Spider WIP
Working on a Ferrari model to add another car to my portfolio so I can to apply to some car modeling positions.
I'd like to eventually model and rig it to the point where I can animate the roof rotating backwards to turn it into a convertible, and model the interior as well, plus maybe the engine.
What I got so far:
R.I.P. Steve Jobs
I never post non-art related blog posts here, but without Steve Jobs, 3D might have been where it is today. R.I.P. <3 (Picture totally stolen from a forum.)
UMP .45 W.I.P
I needed some hard-surface modeling in my life. :P
Once I'm done the high-poly, I'll make the low-poly and bake it, then I'll get to texturing. After that, I'm considering applying for work on a mod while I work a "regular" job, so I can build up some experience while I apply for modeler jobs.
If anyone is interested in the progress, I have a thread on NGHS:
http://www.nextgenhardsurface.com/showthread.php?943-H-amp-k-ump-.45
Old speed model
Had this lying around from my course at Cap.
The modelers had to model the new batmobile in 3 hours. My result:
Practicing characters
One of my instructors at Capilano University thinks I can "model the crap out of anything hard-surface", and so suggested so organic stuff instead. :P
I'm not comfortable at all with organic modeling, so I thought it would be good to follow the Joan of Arc tutorial, and after I'll try my hand at a whole new character from some concept piece.
I might rework the body to make it more anatomically correct, or save the the correctness for a later model and just worry about finishing the tutorial. Still deciding..
What I have so far:
STAP Work In Progress
As mentioned in a previous post, I'm working on a STAP for my droid. I'll be texturing it, then pose my droid with it, and do some lighting..and all that cool stuff.
Bugatti Veyron...WIP
Meh, not a ton of effort put into this one. I'm labelling it a work in progress because I'll probably end up revisiting it and improve it.
Default occlusion preset pass ftw?
Updated Droid
I actually updated the textures right around grad (late April), but completely forgot about it...So here's the updated version of my droid. :D
It's pretty much only more scratches, but I think it looks a little better. I also plan on finishing the speeder I was modeling for him, which I'll try to get done soon-ish. (Still got other projects I'm working on..Maybe I should just stick with one..)
Airport Hangar (work in progress)
Thought I'd post this before I'm off to Holland for 3 weeks.
Based on this image:
http://cghub.com/images/view/112372/
(Still a few proportion issues I need to fix.)
Moment of Glory
Figured I'd post this here. :D
I'm an editor for eXtelevision, which does "eSports" coverage, and we have a series called "Moments of Glory" which are videos made from clips that players send in. If an editor likes a clip submission, they'll record and edit it, and then it'll be posted on the eXtv channel.
Pretty much all of the clips are from Team Fortress 2 scrims/matches (no public server footage is allowed), but we are trying to expand it to Quake Live, and maybe more.
Anways, here's the latest one I did:
About Me
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