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STAP Work In Progress

As mentioned in a previous post, I'm working on a STAP for my droid. I'll be texturing it, then pose my droid with it, and do some lighting..and all that cool stuff.


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M1 Abrams

Just remembered I had this lying around from Cap Uni.
I get the feeling modeling an M1 Abrams is a sort of rite of passage for hardsurface modelers the same way sculpting the Hulk/Batman/Hellboy is for ZBrush artists, so I'll definitely be finishing this off in the near future. :P

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Bugatti Veyron...WIP

Meh, not a ton of effort put into this one. I'm labelling it a work in progress because I'll probably end up revisiting it and improve it.

Default occlusion preset pass ftw?

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Updated Droid

I actually updated the textures right around grad (late April), but completely forgot about it...So here's the updated version of my droid. :D
It's pretty much only more scratches, but I think it looks a little better. I also plan on finishing the speeder I was modeling for him, which I'll try to get done soon-ish. (Still got other projects I'm working on..Maybe I should just stick with one..)

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Airport Hangar (work in progress)

Thought I'd post this before I'm off to Holland for 3 weeks.

Based on this image:
http://cghub.com/images/view/112372/
(Still a few proportion issues I need to fix.)

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Moment of Glory

Figured I'd post this here. :D

I'm an editor for eXtelevision, which does "eSports" coverage, and we have a series called "Moments of Glory" which are videos made from clips that players send in. If an editor likes a clip submission, they'll record and edit it, and then it'll be posted on the eXtv channel.

Pretty much all of the clips are from Team Fortress 2 scrims/matches (no public server footage is allowed), but we are trying to expand it to Quake Live, and maybe more.

Anways, here's the latest one I did:

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Low-poly armored car

Following a tutorial from CG-Tuts. Weighs in at about 9k faces.
I'm not too concerned with accuracy as far as the real thing goes for this one. I'm focusing more on what I'm learning from the tutorial.